51 lines
1.5 KiB
C#
51 lines
1.5 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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public static class PuzzleGraphUtility
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{
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// Builds a dependency graph: for each step, lists the steps it depends on
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public static Dictionary<PuzzleStepSO, List<PuzzleStepSO>> BuildDependencyGraph(IEnumerable<PuzzleStepSO> steps)
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{
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var graph = new Dictionary<PuzzleStepSO, List<PuzzleStepSO>>();
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foreach (var step in steps)
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{
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graph[step] = new List<PuzzleStepSO>();
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}
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foreach (var step in steps)
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{
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foreach (var unlocked in step.unlocks)
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{
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if (!graph.ContainsKey(unlocked))
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graph[unlocked] = new List<PuzzleStepSO>();
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graph[unlocked].Add(step);
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}
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}
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return graph;
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}
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// Finds initial steps (no dependencies)
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public static List<PuzzleStepSO> FindInitialSteps(Dictionary<PuzzleStepSO, List<PuzzleStepSO>> graph)
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{
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var initial = new List<PuzzleStepSO>();
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foreach (var kvp in graph)
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{
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if (kvp.Value.Count == 0)
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initial.Add(kvp.Key);
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}
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return initial;
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}
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// Finds all steps unlocked by a given step
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public static List<PuzzleStepSO> FindUnlocks(PuzzleStepSO step, IEnumerable<PuzzleStepSO> allSteps)
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{
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var unlocks = new List<PuzzleStepSO>();
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foreach (var s in allSteps)
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{
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if (s.unlocks.Contains(step))
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unlocks.Add(s);
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}
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return unlocks;
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}
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}
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