Files
AppleHillsProduction/Assets/Scripts/DamianExperiments/DistanceMeasurer.cs

36 lines
1.0 KiB
C#

using UnityEngine;
public class Distancemeasurer : MonoBehaviour
{
public float playerToPlaceDistance;
public BirdEyesBehavior birdEyes;
private Vector2 placePosition;
private Vector2 playerPosition;
private float distance;
private GameObject player;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
placePosition = transform.position;
player = GameObject.FindWithTag("Player");
playerPosition = player.transform.position;
distance = Vector2.Distance(placePosition, playerPosition);
}
// Update is called once per frame
// TODO: Make this less expensive by not doing it every frame
void Update()
{
playerPosition = player.transform.position;
distance = Vector2.Distance(placePosition, playerPosition);
//Debug.Log("Distance to player: " + distance);
if (distance > playerToPlaceDistance && birdEyes.correctItemIsIn == true)
{
birdEyes.BirdReveal();
}
}
}