Files
AppleHillsProduction/Assets/Scripts/Utils/QuickAccess.cs

32 lines
841 B
C#

using UnityEngine;
namespace Utils
{
public class QuickAccess : MonoBehaviour
{
private static QuickAccess _instance;
private static bool _isQuitting = false;
public static QuickAccess Instance
{
get
{
if (_instance == null && Application.isPlaying && !_isQuitting)
{
_instance = FindAnyObjectByType<QuickAccess>();
if (_instance == null)
{
var go = new GameObject("QuickAccess");
_instance = go.AddComponent<QuickAccess>();
}
}
return _instance;
}
}
void OnApplicationQuit()
{
_isQuitting = true;
}
}
}