37 lines
999 B
C#
37 lines
999 B
C#
using UnityEngine;
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public class GameManager : MonoBehaviour
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{
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private static GameManager _instance;
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public static GameManager Instance
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{
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get
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{
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if (_instance == null)
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{
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_instance = FindAnyObjectByType<GameManager>();
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if (_instance == null)
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{
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var go = new GameObject("GameManager");
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_instance = go.AddComponent<GameManager>();
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DontDestroyOnLoad(go);
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}
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}
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return _instance;
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}
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}
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[Header("Game Settings")]
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public GameSettings gameSettings;
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void Awake()
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{
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_instance = this;
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DontDestroyOnLoad(gameObject);
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}
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public float PlayerStopDistance => gameSettings != null ? gameSettings.playerStopDistance : 1.0f;
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public float FollowerPickupDelay => gameSettings != null ? gameSettings.followerPickupDelay : 0.2f;
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// Add more accessors as needed
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}
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