Files
AppleHillsProduction/Assets/Scripts/Core/SettingsAccess.cs
2025-09-24 10:30:28 +02:00

58 lines
2.0 KiB
C#

using UnityEngine;
namespace AppleHills
{
/// <summary>
/// Unified access to settings in both editor and play mode
/// </summary>
public static class SettingsAccess
{
// Delegate type for editor-only settings providers
public delegate float GetSettingsValueDelegate();
// Static delegates that will be set by editor code
private static GetSettingsValueDelegate getPlayerStopDistanceProvider;
private static GetSettingsValueDelegate getPlayerStopDistanceDirectInteractionProvider;
// Editor-only method to set up providers - will be called from editor code
public static void SetupEditorProviders(
GetSettingsValueDelegate playerStopDistanceProvider,
GetSettingsValueDelegate playerStopDistanceDirectInteractionProvider)
{
#if UNITY_EDITOR
if (!Application.isPlaying)
{
getPlayerStopDistanceProvider = playerStopDistanceProvider;
getPlayerStopDistanceDirectInteractionProvider = playerStopDistanceDirectInteractionProvider;
}
#endif
}
public static float GetPlayerStopDistance()
{
#if UNITY_EDITOR
if (!Application.isPlaying && getPlayerStopDistanceProvider != null)
{
return getPlayerStopDistanceProvider();
}
#endif
return GameManager.Instance.PlayerStopDistance;
}
public static float GetPlayerStopDistanceDirectInteraction()
{
#if UNITY_EDITOR
if (!Application.isPlaying && getPlayerStopDistanceDirectInteractionProvider != null)
{
return getPlayerStopDistanceDirectInteractionProvider();
}
#endif
return GameManager.Instance.PlayerStopDistanceDirectInteraction;
}
// Add more methods as needed for other settings
}
}