Files
AppleHillsProduction/Assets/Scripts/DamianExperiments/Minigame/TrashSpawner.cs
2025-10-10 16:25:03 +02:00

40 lines
1.2 KiB
C#

using UnityEngine;
public class TrashSpawner : MonoBehaviour
{
// Assign in inspector: the pool of sprites to choose from
public Sprite[] spritePool;
[Tooltip("Visual radius for spawn point in editor")]
public float gizmoRadius = 0.5f;
// Visual indicator for editor only
private void OnDrawGizmos()
{
Gizmos.color = Color.cadetBlue;
Gizmos.DrawWireSphere(transform.position, gizmoRadius);
// Draw a cross in the center for better visibility
Gizmos.DrawLine(
transform.position + Vector3.left * gizmoRadius * 0.5f,
transform.position + Vector3.right * gizmoRadius * 0.5f);
Gizmos.DrawLine(
transform.position + Vector3.up * gizmoRadius * 0.5f,
transform.position + Vector3.down * gizmoRadius * 0.5f);
}
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
var sr = GetComponent<SpriteRenderer>();
if (spritePool != null && spritePool.Length > 0 && sr != null)
{
sr.sprite = spritePool[Random.Range(0, spritePool.Length)];
}
}
// Update is called once per frame
void Update()
{
}
}