Files
AppleHillsProduction/Assets/Scripts/DamianExperiments/Picnic/PicnicBehaviour.cs
2025-11-14 00:04:33 +01:00

159 lines
4.5 KiB
C#

using UnityEngine;
using System;
using System.Collections;
using Core;
using Core.Lifecycle;
using Core.SaveLoad;
using UnityEngine.Audio;
public class PicnicBehaviour : ManagedBehaviour
{
private AppleMachine stateMachine;
private Animator animator;
[Header("The FakeChocolate to destroy!")]
[SerializeField] private GameObject fakeChocolate;
[SerializeField] private GameObject realChocolate;
private AppleAudioSource _audioSource;
public AudioResource distractedAudioClips;
public AudioResource angryAudioClips;
public AudioResource feederClips;
public AudioResource moanerClips;
// Save system configuration
public override bool AutoRegisterForSave => true;
// Runtime state tracking
private bool _fakeChocolateDestroyed;
private bool _isDistracted; // track current explicit state so it can be saved
internal override void OnManagedAwake()
{
stateMachine = GetComponent<AppleMachine>();
animator = GetComponent<Animator>();
_audioSource = GetComponent<AppleAudioSource>();
}
internal override void OnSceneRestoreCompleted()
{
if (_fakeChocolateDestroyed)
{
DestroyChocolateObjects();
}
else
{
// Restore the saved state (distracted or chilling) and wait for external control to change states.
if (_isDistracted)
EnterDistractedState();
else
EnterChillingState();
}
}
// Manual state control methods (replaces automatic timer-based switching)
public void EnterDistractedState()
{
if (stateMachine == null) stateMachine = GetComponent<AppleMachine>();
if (animator == null) animator = GetComponent<Animator>();
if (_audioSource == null) _audioSource = GetComponent<AppleAudioSource>();
_audioSource.Stop();
stateMachine.ChangeState("Picnic PPL Distracted");
animator.SetBool("theyDistracted", true);
_isDistracted = true;
}
public void EnterChillingState()
{
if (stateMachine == null) stateMachine = GetComponent<AppleMachine>();
if (animator == null) animator = GetComponent<Animator>();
if (_audioSource == null) _audioSource = GetComponent<AppleAudioSource>();
_audioSource.Stop();
stateMachine.ChangeState("Picnic PPL Chilling");
animator.SetBool("theyDistracted", false);
_isDistracted = false;
}
public void triedToStealChocolate()
{
_audioSource.Stop();
animator.SetTrigger("theyAngry");
Logging.Debug("Hey! Don't steal my chocolate!");
_audioSource.audioSource.resource = angryAudioClips;
_audioSource.Play(0);
}
public void destroyFakeChocolate()
{
_fakeChocolateDestroyed = true;
Destroy(fakeChocolate);
Destroy(realChocolate);
}
private void DestroyChocolateObjects()
{
if (fakeChocolate != null)
{
Destroy(fakeChocolate);
fakeChocolate = null;
}
if (realChocolate != null)
{
realChocolate.SetActive(true);
}
}
public void PlayFeederAudio()
{
_audioSource.audioSource.resource = feederClips;
_audioSource.Play(0);
}
public void PlayMoanerAudio()
{
_audioSource.audioSource.resource = moanerClips;
_audioSource.Play(0);
}
public void PlayDistractedAudio()
{
_audioSource.audioSource.resource = distractedAudioClips;
_audioSource.Play(0);
}
internal override string OnSceneSaveRequested()
{
var state = new PicnicBehaviourState { fakeChocolateDestroyed = _fakeChocolateDestroyed, isDistracted = _isDistracted };
return JsonUtility.ToJson(state);
}
internal override void OnSceneRestoreRequested(string serializedData)
{
if (string.IsNullOrEmpty(serializedData)) return;
try
{
var state = JsonUtility.FromJson<PicnicBehaviourState>(serializedData);
if (state != null)
{
_fakeChocolateDestroyed = state.fakeChocolateDestroyed;
_isDistracted = state.isDistracted;
}
}
catch (Exception ex)
{
Debug.LogWarning($"[PicnicBehaviour] Failed to restore state: {ex.Message}");
}
}
}
[Serializable]
public class PicnicBehaviourState
{
public bool fakeChocolateDestroyed;
public bool isDistracted;
}