Files
AppleHillsProduction/Assets/Scripts/Sound/NarratorVO.cs

36 lines
862 B
C#

using UnityEngine;
using UnityEngine.Audio;
using AudioSourceEvents;
using System;
using UnityEngine.Events;
public class NarratorVO : AudioSourceObserver
{
public AudioSource narratorAudioSource;
public AudioResource firstNarration;
public UnityEvent narrationFinished;
private IAudioEventSource _eventSource;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
PlayNarrationAudio();
}
void PlayNarrationAudio()
{
_eventSource = narratorAudioSource.RequestEventHandlers();
_eventSource.AudioStopped += NarrationFinished;
narratorAudioSource.resource = firstNarration;
narratorAudioSource.Play();
}
private void NarrationFinished(object sender, EventArgs e)
{
narrationFinished.Invoke();
}
}