Files
AppleHillsProduction/Assets/Scripts/ObjectiveStepBehaviour.cs

57 lines
1.5 KiB
C#

using UnityEngine;
[RequireComponent(typeof(Interactable))]
public class ObjectiveStepBehaviour : MonoBehaviour
{
public PuzzleStepSO stepData;
private Interactable interactable;
private bool isUnlocked = false;
void Awake()
{
interactable = GetComponent<Interactable>();
}
void OnEnable()
{
if (interactable == null)
interactable = GetComponent<Interactable>();
if (interactable != null)
interactable.Interacted += OnInteracted;
PuzzleManager.Instance?.RegisterStepBehaviour(this);
}
void OnDisable()
{
if (interactable != null)
interactable.Interacted -= OnInteracted;
PuzzleManager.Instance?.UnregisterStepBehaviour(this);
}
public void UnlockStep()
{
isUnlocked = true;
Debug.Log($"[Puzzles] Step unlocked: {stepData?.stepId} on {gameObject.name}");
// Optionally, show visual feedback for unlocked state
}
public void LockStep()
{
isUnlocked = false;
Debug.Log($"[Puzzles] Step locked: {stepData?.stepId} on {gameObject.name}");
// Optionally, show visual feedback for locked state
}
public bool IsStepUnlocked()
{
return isUnlocked;
}
private void OnInteracted()
{
if (!isUnlocked) return;
Debug.Log($"[Puzzles] Step interacted: {stepData?.stepId} on {gameObject.name}");
PuzzleManager.Instance?.OnStepCompleted(stepData);
}
}