Files
AppleHillsProduction/Assets/Scripts/Interactions/PickupItemData.cs
2025-09-12 16:47:45 +02:00

30 lines
822 B
C#

using UnityEngine;
using System.Collections.Generic;
[CreateAssetMenu(fileName = "PickupItemData", menuName = "Game/Pickup Item Data")]
public class PickupItemData : ScriptableObject
{
public string itemName;
[TextArea]
public string description;
public Sprite mapSprite;
public static bool AreEquivalent(PickupItemData a, PickupItemData b)
{
if (ReferenceEquals(a, b)) return true;
if (a is null || b is null) return false;
// Compare by itemName as a fallback
return a.itemName == b.itemName;
}
public static bool ListContainsEquivalent(List<PickupItemData> list, PickupItemData item)
{
foreach (var entry in list)
{
if (AreEquivalent(entry, item))
return true;
}
return false;
}
}