90 lines
2.8 KiB
C#
90 lines
2.8 KiB
C#
using AudioSourceEvents;
|
|
using System;
|
|
using System.Diagnostics.Tracing;
|
|
using UnityEngine;
|
|
using UnityEngine.Audio;
|
|
|
|
/// <summary>
|
|
/// We automatically add the AudioSource component here so we can control it. Do not add it manually!
|
|
/// </summary>
|
|
[RequireComponent(typeof(AudioSource))]
|
|
public class AppleAudioSource : MonoBehaviour
|
|
{
|
|
public enum AudioSourceType{CriticalVO,VO,Ambience,SFX,Music}
|
|
public AudioSourceType audioSourceType;
|
|
[HideInInspector] public AudioSource audioSource;
|
|
private AudioMixer _audioMixer;
|
|
[HideInInspector ] public int clipPriority;
|
|
public int sourcePriority;
|
|
|
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
|
void OnEnable()
|
|
{
|
|
audioSource = GetComponent<AudioSource>();
|
|
AudioManager.Instance.RegisterNewAudioSource(this);
|
|
_audioMixer = AudioManager.Instance.audioMixer;
|
|
InitializeAudioSource();
|
|
audioSource.playOnAwake = false;
|
|
|
|
}
|
|
|
|
|
|
public void InitializeAudioSource()
|
|
{
|
|
// Route the audio to the correct bus depending on type
|
|
switch (audioSourceType)
|
|
{
|
|
case AppleAudioSource.AudioSourceType.CriticalVO:
|
|
audioSource.outputAudioMixerGroup = _audioMixer.FindMatchingGroups("Critical VO")[0];
|
|
break;
|
|
case AppleAudioSource.AudioSourceType.VO:
|
|
audioSource.outputAudioMixerGroup = _audioMixer.FindMatchingGroups("Flavor VO")[0];
|
|
break;
|
|
case AppleAudioSource.AudioSourceType.SFX:
|
|
audioSource.outputAudioMixerGroup = _audioMixer.FindMatchingGroups("SFX")[0];
|
|
break;
|
|
case AppleAudioSource.AudioSourceType.Ambience:
|
|
audioSource.outputAudioMixerGroup = _audioMixer.FindMatchingGroups("Ambience")[0];
|
|
break;
|
|
case AppleAudioSource.AudioSourceType.Music:
|
|
audioSource.outputAudioMixerGroup = _audioMixer.FindMatchingGroups("Music")[0];
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
public void Play(int requestedClipPriority)
|
|
{
|
|
clipPriority = requestedClipPriority;
|
|
if (audioSourceType == AudioSourceType.CriticalVO || audioSourceType == AudioSourceType.VO)
|
|
{
|
|
if (AudioManager.Instance.RequestPlayVO(this))
|
|
{
|
|
audioSource.Play();
|
|
}
|
|
else
|
|
{
|
|
Debug.Log("[AUDIOMANAGER] AppleAudioSource " + name + " was suppressed because something more important is playing");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
audioSource.Play();
|
|
}
|
|
|
|
}
|
|
|
|
public void InterruptAudio(string nameOfInterruptingAudio)
|
|
{
|
|
Stop();
|
|
}
|
|
|
|
public void Stop()
|
|
{
|
|
clipPriority = 0;
|
|
audioSource.Stop();
|
|
}
|
|
|
|
|
|
}
|