Files
AppleHillsProduction/Assets/Scripts/Sound/PulverAudioController.cs
2025-11-10 21:59:47 +01:00

33 lines
700 B
C#

using Core;
using Core.Lifecycle;
using UnityEngine;
using UnityEngine.Audio;
public class PulverAudioController : ManagedBehaviour
{
public AppleAudioSource audioSource;
public AudioResource combineAudio;
private FollowerController followerController;
public ItemManager itemManager;
internal override void OnManagedStart()
{
followerController = GetComponent<FollowerController>();
followerController.PulverIsCombining.AddListener(PulverIsCombining);
}
void PulverIsCombining()
{
audioSource.audioSource.resource = combineAudio;
audioSource.Play(0);
}
void ItemPickedUp(PickupItemData itemData)
{
}
}