Files
AppleHillsProduction/Assets/Scripts/Tests/CardSystemTester.cs

254 lines
9.0 KiB
C#

/*
using UnityEngine;
using AppleHills.Data.CardSystem;
using System.Collections.Generic;
using UnityEditor;
using Data.CardSystem;
using Core;
using UI.CardSystem;
using UnityEngine.UI;
namespace AppleHills.Tests
{
/// <summary>
/// Testing component for the Card System. Provides editor buttons to test core functionalities.
/// Place this in a test scene to easily test card system features without needing full game implementation.
/// </summary>
public class CardSystemTester : MonoBehaviour
{
// [Header("References")]
[SerializeField] private GameObject cardAlbumUI;
[Header("Test Settings")]
[SerializeField] [Range(1, 10)] private int boosterPacksToAdd = 3;
[SerializeField] [Range(1, 100)] private int cardsToGenerate = 10;
[SerializeField] private bool autoOpenPacksWhenAdded = false;
[Header("Debug Info")]
[SerializeField] [ReadOnly] private int currentBoosterCount;
[SerializeField] [ReadOnly] private int totalCardsInCollection;
[SerializeField] [ReadOnly] private string lastActionMessage;
private void Awake()
{
// // Auto-find references if needed
// if (cardAlbumUI == null)
// cardAlbumUI = FindAnyObjectByType<CardAlbumUI>();
//
// // Log missing references
// if (cardAlbumUI == null)
// Debug.LogError("CardSystemTester: No CardAlbumUI found in the scene!");
}
private void Start()
{
RefreshDebugInfo();
}
// Refresh the debug information displayed in the inspector
private void RefreshDebugInfo()
{
// Access CardSystemManager through the singleton Instance
if (CardSystemManager.Instance != null)
{
currentBoosterCount = CardSystemManager.Instance.GetBoosterPackCount();
totalCardsInCollection = CardSystemManager.Instance.GetCardInventory().GetAllCards().Count;
}
}
#if UNITY_EDITOR
// Custom editor buttons for testing
public void AddBoosterPacks()
{
// Access CardSystemManager through the singleton Instance
if (CardSystemManager.Instance != null)
{
CardSystemManager.Instance.AddBoosterPack(boosterPacksToAdd);
lastActionMessage = $"Added {boosterPacksToAdd} booster pack(s)";
Logging.Debug($"[CardSystemTester] {lastActionMessage}");
RefreshDebugInfo();
if (autoOpenPacksWhenAdded && cardAlbumUI != null)
{
SimulateBackpackClick();
cardAlbumUI.OpenBoosterPack();
}
}
}
public void SimulateBackpackClick()
{
if (cardAlbumUI != null)
{
// This will show the main card menu
// Manually trigger a click on the backpack icon
// Note: This relies on the backpack icon being correctly set up in the CardAlbumUI
if (cardAlbumUI.BackpackIcon != null)
{
Button backpackButton = cardAlbumUI.BackpackIcon.GetComponent<Button>();
if (backpackButton != null)
{
backpackButton.onClick.Invoke();
lastActionMessage = "Opened card menu via backpack click";
Logging.Debug($"[CardSystemTester] {lastActionMessage}");
}
else
{
lastActionMessage = "Failed to find Button component on backpack icon";
Logging.Warning($"[CardSystemTester] {lastActionMessage}");
}
}
else
{
lastActionMessage = "BackpackIcon reference is null";
Logging.Warning($"[CardSystemTester] {lastActionMessage}");
}
}
}
public void OpenBoosterPack()
{
if (cardAlbumUI != null)
{
SimulateBackpackClick(); // First make sure we've opened the menu
cardAlbumUI.OpenBoosterPack();
lastActionMessage = "Opening booster pack";
Logging.Debug($"[CardSystemTester] {lastActionMessage}");
RefreshDebugInfo();
}
}
public void OpenAlbumView()
{
if (cardAlbumUI != null)
{
SimulateBackpackClick(); // First make sure we've opened the menu
cardAlbumUI.OpenAlbumView();
lastActionMessage = "Opening album view";
Logging.Debug($"[CardSystemTester] {lastActionMessage}");
}
}
public void GenerateRandomCards()
{
// Access CardSystemManager through the singleton Instance
if (CardSystemManager.Instance != null)
{
int cardsAdded = 0;
List<CardDefinition> allDefinitions = CardSystemManager.Instance.GetAllCardDefinitions();
if (allDefinitions.Count == 0)
{
lastActionMessage = "Error: No card definitions available";
Logging.Warning($"[CardSystemTester] {lastActionMessage}");
return;
}
for (int i = 0; i < cardsToGenerate; i++)
{
// Get a random card definition
CardDefinition randomDef = allDefinitions[Random.Range(0, allDefinitions.Count)];
// Create a card data instance and add it to inventory
CardData newCard = randomDef.CreateCardData();
CardSystemManager.Instance.GetCardInventory().AddCard(newCard);
cardsAdded++;
}
lastActionMessage = $"Generated {cardsAdded} random cards";
Logging.Debug($"[CardSystemTester] {lastActionMessage}");
RefreshDebugInfo();
}
}
public void ClearAllCards()
{
// Access CardSystemManager through the singleton Instance
if (CardSystemManager.Instance != null)
{
int count = CardSystemManager.Instance.GetCardInventory().GetAllCards().Count;
CardSystemManager.Instance.GetCardInventory().ClearAllCards();
lastActionMessage = $"Cleared {count} cards from inventory";
Logging.Debug($"[CardSystemTester] {lastActionMessage}");
RefreshDebugInfo();
}
}
#endif
}
#if UNITY_EDITOR
[CustomEditor(typeof(CardSystemTester))]
public class CardSystemTesterEditor : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
DrawDefaultInspector();
CardSystemTester tester = (CardSystemTester)target;
EditorGUILayout.Space();
EditorGUILayout.LabelField("Test Actions", EditorStyles.boldLabel);
// Only enable buttons when in play mode
GUI.enabled = Application.isPlaying;
if (GUILayout.Button("Add Booster Packs"))
{
tester.AddBoosterPacks();
}
if (GUILayout.Button("Open Card Menu"))
{
tester.SimulateBackpackClick();
}
if (GUILayout.Button("Open Booster Pack"))
{
tester.OpenBoosterPack();
}
if (GUILayout.Button("Open Album View"))
{
tester.OpenAlbumView();
}
EditorGUILayout.Space();
if (GUILayout.Button("Generate Random Cards"))
{
tester.GenerateRandomCards();
}
if (GUILayout.Button("Clear All Cards"))
{
tester.ClearAllCards();
}
// If not in play mode, show a hint
if (!Application.isPlaying)
{
GUI.enabled = true;
EditorGUILayout.HelpBox("Enter Play Mode to use these testing functions.", MessageType.Info);
}
}
}
#endif
}
// Simple attribute to make fields read-only in the inspector
public class ReadOnlyAttribute : PropertyAttribute { }
#if UNITY_EDITOR
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
public class ReadOnlyDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
GUI.enabled = false;
EditorGUI.PropertyField(position, property, label, true);
GUI.enabled = true;
}
}
#endif
*/