168 lines
4.9 KiB
C#
168 lines
4.9 KiB
C#
using UnityEngine;
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using AppleHills.Data.CardSystem;
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using Cinematics;
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using Core;
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using Data.CardSystem;
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using Input;
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using PuzzleS;
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namespace AppleHills.Core
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{
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/// <summary>
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/// Provides quick access to frequently used game objects, components, and manager instances.
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/// References are cached for performance and automatically invalidated on scene changes.
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/// </summary>
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public class QuickAccess : MonoBehaviour
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{
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#region Singleton Setup
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private static QuickAccess _instance;
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/// <summary>
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/// Singleton instance of QuickAccess. No longer creates an instance if one doesn't exist.
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/// </summary>
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public static QuickAccess Instance => _instance;
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#endregion Singleton Setup
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#region Manager Instances
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// Core Managers
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public GameManager GameManager => GameManager.Instance;
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public ItemManager ItemManager => ItemManager.Instance;
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public SceneManagerService SceneManager => SceneManagerService.Instance;
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// Other Managers
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public InputManager InputManager => InputManager.Instance;
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public PuzzleManager PuzzleManager => PuzzleManager.Instance;
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public CinematicsManager CinematicsManager => CinematicsManager.Instance;
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public CardSystemManager CardSystemManager => CardSystemManager.Instance;
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#endregion
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#region Player and Follower References
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private GameObject _playerGameObject;
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private GameObject _followerGameObject;
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private PlayerTouchController _playerController;
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private FollowerController _followerController;
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private Camera _mainCamera;
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private bool _initialized = false;
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/// <summary>
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/// Returns the player GameObject. Finds it if not already cached.
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/// </summary>
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public GameObject PlayerGameObject
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{
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get
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{
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if (_playerGameObject == null)
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{
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_playerGameObject = GameObject.FindGameObjectWithTag("Player");
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}
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return _playerGameObject;
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}
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}
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/// <summary>
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/// Returns the follower (Pulver) GameObject. Finds it if not already cached.
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/// </summary>
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public GameObject FollowerGameObject
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{
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get
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{
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if (_followerGameObject == null)
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{
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_followerGameObject = GameObject.FindGameObjectWithTag("Pulver");
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}
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return _followerGameObject;
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}
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}
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/// <summary>
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/// Returns the player controller component. Finds it if not already cached.
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/// </summary>
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public PlayerTouchController PlayerController
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{
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get
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{
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if (_playerController == null && PlayerGameObject != null)
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{
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_playerController = PlayerGameObject.GetComponent<PlayerTouchController>();
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}
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return _playerController;
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}
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}
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/// <summary>
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/// Returns the follower controller component. Finds it if not already cached.
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/// </summary>
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public FollowerController FollowerController
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{
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get
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{
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if (_followerController == null && FollowerGameObject != null)
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{
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_followerController = FollowerGameObject.GetComponent<FollowerController>();
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}
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return _followerController;
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}
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}
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/// <summary>
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/// Returns the main camera. Caches for performance.
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/// </summary>
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public Camera MainCamera
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{
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get
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{
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if (_mainCamera == null)
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{
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_mainCamera = Camera.main;
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}
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return _mainCamera;
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}
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}
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#endregion
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#region Initialization and Scene Management
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private void Awake()
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{
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_instance = this;
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if (!_initialized)
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{
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// Subscribe to scene changes
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if (SceneManager != null)
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{
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SceneManager.SceneLoadCompleted += OnSceneLoadCompleted;
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}
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_initialized = true;
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}
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}
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/// <summary>
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/// Handle scene changes by clearing cached references.
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/// </summary>
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private void OnSceneLoadCompleted(string sceneName)
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{
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ClearReferences();
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}
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/// <summary>
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/// Clear all cached references.
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/// </summary>
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public void ClearReferences()
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{
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_playerGameObject = null;
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_followerGameObject = null;
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_playerController = null;
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_followerController = null;
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_mainCamera = null;
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}
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#endregion
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}
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}
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