Files
AppleHillsProduction/Assets/Scripts/Minigames/Airplane/Data/PrefabSpawnEntry.cs
2025-12-08 12:56:17 +01:00

30 lines
849 B
C#

using System;
using UnityEngine;
namespace Minigames.Airplane.Data
{
/// <summary>
/// Defines a prefab with spawn position configuration.
/// Used for positive/negative objects in the airplane minigame.
/// </summary>
[Serializable]
public class PrefabSpawnEntry
{
[Tooltip("Prefab to spawn")]
public GameObject prefab;
[Tooltip("How to position this object vertically")]
public SpawnPositionMode spawnPositionMode = SpawnPositionMode.SnapToGround;
[Tooltip("Y position to use (SpecifiedY mode)")]
public float specifiedY;
[Tooltip("Min Y for random range (RandomRange mode)")]
public float randomYMin = -5f;
[Tooltip("Max Y for random range (RandomRange mode)")]
public float randomYMax = 5f;
}
}