30 lines
849 B
C#
30 lines
849 B
C#
using System;
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using UnityEngine;
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namespace Minigames.Airplane.Data
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{
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/// <summary>
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/// Defines a prefab with spawn position configuration.
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/// Used for positive/negative objects in the airplane minigame.
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/// </summary>
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[Serializable]
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public class PrefabSpawnEntry
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{
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[Tooltip("Prefab to spawn")]
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public GameObject prefab;
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[Tooltip("How to position this object vertically")]
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public SpawnPositionMode spawnPositionMode = SpawnPositionMode.SnapToGround;
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[Tooltip("Y position to use (SpecifiedY mode)")]
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public float specifiedY;
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[Tooltip("Min Y for random range (RandomRange mode)")]
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public float randomYMin = -5f;
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[Tooltip("Max Y for random range (RandomRange mode)")]
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public float randomYMax = 5f;
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}
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}
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