111 lines
4.2 KiB
C#
111 lines
4.2 KiB
C#
using System;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Levels
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{
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/// <summary>
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/// UI overlay for confirming a level switch. Displays level info and handles confirm/cancel actions.
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/// </summary>
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public class LevelSwitchMenu : MonoBehaviour
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{
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[Header("UI References")]
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public Image iconImage;
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public TMP_Text levelNameText;
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public Button confirmButton;
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public Button cancelButton;
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public Button minigameButton;
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public GameObject padlockIcon;
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public Button restartButton;
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public GameObject popupConfirmMenu;
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public Button popupConfirmButton;
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public Button popupCancelButton;
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public Image tintTargetImage;
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public Color popupTintColor = new Color(0.5f, 0.5f, 0.5f, 1f); // grey by default
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private Color _originalTintColor;
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private Action _onRestart;
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private Action _onLevelConfirm;
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private Action _onMinigameConfirm;
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private Action _onCancel;
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private LevelSwitchData _switchData;
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/// <summary>
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/// Initialize the menu with data and callbacks.
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/// </summary>
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public void Setup(LevelSwitchData switchData, Action onLevelConfirm, Action onMinigameConfirm, Action onCancel, Action onRestart = null)
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{
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_switchData = switchData;
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_onLevelConfirm = onLevelConfirm;
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_onMinigameConfirm = onMinigameConfirm;
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_onCancel = onCancel;
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_onRestart = onRestart;
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if (iconImage) iconImage.sprite = switchData?.mapSprite;
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if (levelNameText) levelNameText.text = switchData?.targetLevelSceneName ?? "";
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if (confirmButton) confirmButton.onClick.AddListener(OnConfirmClicked);
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if (cancelButton) cancelButton.onClick.AddListener(OnCancelClicked);
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if (minigameButton)
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{
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minigameButton.onClick.AddListener(OnMinigameClicked);
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bool minigameUnlocked = true;
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minigameButton.interactable = !minigameUnlocked;
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padlockIcon.SetActive(!minigameUnlocked);
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}
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if (restartButton) restartButton.onClick.AddListener(OnRestartClicked);
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if (popupConfirmMenu) popupConfirmMenu.SetActive(false);
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if (tintTargetImage) _originalTintColor = tintTargetImage.color;
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if (popupConfirmButton) popupConfirmButton.onClick.AddListener(OnPopupConfirmClicked);
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if (popupCancelButton) popupCancelButton.onClick.AddListener(OnPopupCancelClicked);
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}
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private void OnDestroy()
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{
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if (confirmButton) confirmButton.onClick.RemoveListener(OnConfirmClicked);
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if (cancelButton) cancelButton.onClick.RemoveListener(OnCancelClicked);
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if (minigameButton) minigameButton.onClick.RemoveListener(OnMinigameClicked);
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if (restartButton) restartButton.onClick.RemoveListener(OnRestartClicked);
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if (popupConfirmButton) popupConfirmButton.onClick.RemoveListener(OnPopupConfirmClicked);
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if (popupCancelButton) popupCancelButton.onClick.RemoveListener(OnPopupCancelClicked);
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}
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private void OnConfirmClicked()
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{
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_onLevelConfirm?.Invoke();
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Destroy(gameObject);
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}
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private void OnMinigameClicked()
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{
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_onMinigameConfirm?.Invoke();
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Destroy(gameObject);
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}
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private void OnCancelClicked()
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{
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_onCancel?.Invoke();
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Destroy(gameObject);
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}
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private void OnRestartClicked()
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{
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if (popupConfirmMenu) popupConfirmMenu.SetActive(true);
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if (tintTargetImage) tintTargetImage.color = popupTintColor;
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}
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private void OnPopupCancelClicked()
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{
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if (popupConfirmMenu) popupConfirmMenu.SetActive(false);
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if (tintTargetImage) tintTargetImage.color = _originalTintColor;
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}
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private void OnPopupConfirmClicked()
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{
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_onRestart?.Invoke();
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if (popupConfirmMenu) popupConfirmMenu.SetActive(false);
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if (tintTargetImage) tintTargetImage.color = _originalTintColor;
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}
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}
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}
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