Files
AppleHillsProduction/Assets/Scripts/Sound/ProximitySoundReaction.cs
2025-10-20 17:05:24 +02:00

26 lines
511 B
C#

using UnityEngine;
public class ProximitySoundReaction : MonoBehaviour
{
private Collider2D _collider;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
_collider = GetComponent<Collider2D>();
}
private void OnCollisionEnter2D(Collision2D collision)
{
Debug.Log("overlap!");
}
private void OnTriggerEnter2D(Collider2D collision)
{
Debug.Log("Wolter triggered!");
}
}