Files
AppleHillsProduction/Assets/Scripts/Data/CardSystem/CardDefinition.cs

60 lines
1.8 KiB
C#

using System;
using UnityEngine;
namespace AppleHills.Data.CardSystem
{
/// <summary>
/// Scriptable object defining a collectible card's properties.
/// Used as a template for generating CardData instances.
/// </summary>
[CreateAssetMenu(fileName = "New Card", menuName = "AppleHills/Card System/Card Definition")]
public class CardDefinition : ScriptableObject
{
[Header("Identification")]
[Tooltip("Unique identifier for this card definition")]
public string Id = Guid.NewGuid().ToString();
[Header("Basic Info")]
public string Name;
[Tooltip("Use a custom file name instead of the card name")]
public bool UseCustomFileName = false;
[Tooltip("Custom file name (only used if UseCustomFileName is true)")]
public string CustomFileName = "";
[TextArea(3, 5)]
public string Description;
public CardRarity Rarity;
public CardZone Zone;
[Header("Visual Elements")]
public Sprite CardImage; // The actual card image
[Header("Collection Info")]
public int CollectionIndex; // Position in the album
/// <summary>
/// Creates a new CardData instance from this definition
/// </summary>
public CardData CreateCardData()
{
return new CardData(this);
}
public override bool Equals(object obj)
{
if (obj is CardDefinition other)
{
return string.Equals(Id, other.Id, StringComparison.Ordinal);
}
return false;
}
public override int GetHashCode()
{
return Id != null ? Id.GetHashCode() : 0;
}
}
}