29 lines
738 B
C#
29 lines
738 B
C#
/// <summary>
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/// SURGE FRAMEWORK
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/// Author: Bob Berkebile
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/// Email: bobb@pixelplacement.com
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///
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/// An optional helper class that sets up a GameObject so that it can "physically" collide with a ColliderButton for input events...
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/// all this means is that is has a collider that has 'isTrigger' set to true.
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///
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/// </summary>
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(Collider))]
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public class ColliderButtonInteraction : MonoBehaviour
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{
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//Init
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private void Reset()
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{
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GetComponent<Collider>().isTrigger = true;
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}
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private void Awake()
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{
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Collider collider = GetComponent<Collider>();
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collider.isTrigger = true;
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}
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} |