Files
AppleHillsProduction/Assets/External/Pixelplacement/Surge/Events/Events.cs

22 lines
510 B
C#

/// <summary>
/// SURGE FRAMEWORK
/// Author: Bob Berkebile
/// Email: bobb@pixelplacement.com
/// </summary>
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace Pixelplacement
{
[System.Serializable]
public class GameObjectEvent : UnityEvent<GameObject> { }
[System.Serializable]
public class ColliderButtonEvent : UnityEvent<ColliderButton> { }
[System.Serializable]
public class BoolEvent : UnityEvent<bool> { }
}