Files
AppleHillsProduction/Assets/Editor/Bootstrap/CustomBootProjectSettings.cs
2025-09-07 12:36:35 +02:00

21 lines
625 B
C#

using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Editor.Bootstrap
{
/// <summary>
/// A scriptable object used to store references to CustomBoot settings for both Runtime and Editor.
/// </summary>
public class CustomBootProjectSettings : ScriptableObject
{
/// <summary>
/// The Addressables reference for the runtime settings
/// </summary>
public AssetReference RuntimeSettings;
/// <summary>
/// The Addressables reference for the editor settings
/// </summary>
public AssetReference EditorSettings;
}
}