Files
AppleHillsProduction/Assets/Editor/CustomEditorsAndDrawers/AirplaneSpawnManagerEditor.cs
2025-12-08 12:56:17 +01:00

25 lines
787 B
C#

using Minigames.Airplane.Core;
using Minigames.Airplane.Data;
using UnityEditor;
namespace Editor.CustomEditorsAndDrawers
{
[CustomEditor(typeof(AirplaneSpawnManager))]
public class AirplaneSpawnManagerEditor : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
// Draw default inspector - all fields now have proper property drawers
DrawDefaultInspector();
// Add helpful info box
EditorGUILayout.Space();
EditorGUILayout.HelpBox(
"Each prefab now has its own spawn position configuration. " +
"Expand entries in Positive/Negative Object Prefabs to configure individual spawn behavior.",
MessageType.Info);
}
}
}