119 lines
3.6 KiB
C#
119 lines
3.6 KiB
C#
using UnityEngine;
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using Core.Lifecycle;
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namespace Minigames.BirdPooper
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{
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/// <summary>
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/// Central game manager for Bird Pooper minigame.
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/// Manages game flow, UI, obstacle spawning, and reacts to player events.
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/// Singleton pattern for easy access.
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/// </summary>
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public class BirdPooperGameManager : ManagedBehaviour
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{
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private static BirdPooperGameManager _instance;
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public static BirdPooperGameManager Instance => _instance;
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[Header("References")]
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[SerializeField] private BirdPlayerController player;
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[SerializeField] private ObstacleSpawner obstacleSpawner;
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[SerializeField] private GameOverScreen gameOverScreen;
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internal override void OnManagedAwake()
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{
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base.OnManagedAwake();
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// Set singleton instance
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if (_instance != null && _instance != this)
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{
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Debug.LogWarning("[BirdPooperGameManager] Multiple instances detected! Destroying duplicate.");
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Destroy(gameObject);
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return;
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}
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_instance = this;
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// Validate references
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if (player == null)
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{
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Debug.LogError("[BirdPooperGameManager] Player reference not assigned!");
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}
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if (obstacleSpawner == null)
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{
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Debug.LogError("[BirdPooperGameManager] ObstacleSpawner reference not assigned!");
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}
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if (gameOverScreen == null)
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{
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Debug.LogError("[BirdPooperGameManager] GameOverScreen reference not assigned!");
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}
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else
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{
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// Hide game over screen on start
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gameOverScreen.gameObject.SetActive(false);
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}
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}
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internal override void OnManagedStart()
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{
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base.OnManagedStart();
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// Subscribe to player events
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if (player != null)
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{
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player.OnPlayerDamaged.AddListener(HandlePlayerDamaged);
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Debug.Log("[BirdPooperGameManager] Subscribed to player damaged event");
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}
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// Start obstacle spawning
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if (obstacleSpawner != null)
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{
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obstacleSpawner.StartSpawning();
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Debug.Log("[BirdPooperGameManager] Started obstacle spawning");
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}
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}
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internal override void OnManagedDestroy()
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{
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// Unsubscribe from player events
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if (player != null)
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{
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player.OnPlayerDamaged.RemoveListener(HandlePlayerDamaged);
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}
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// Clear singleton
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if (_instance == this)
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{
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_instance = null;
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}
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base.OnManagedDestroy();
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}
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/// <summary>
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/// Called when player takes damage/dies.
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/// Shows game over screen.
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/// </summary>
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private void HandlePlayerDamaged()
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{
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Debug.Log("[BirdPooperGameManager] Player damaged - showing game over screen");
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// Stop spawning obstacles
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if (obstacleSpawner != null)
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{
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obstacleSpawner.StopSpawning();
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}
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// Show game over screen
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if (gameOverScreen != null)
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{
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gameOverScreen.Show();
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}
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else
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{
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Debug.LogError("[BirdPooperGameManager] GameOverScreen reference missing!");
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}
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}
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}
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}
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