Files
AppleHillsProduction/Assets/Scripts/LevelSwitchData.cs
2025-09-01 16:14:21 +02:00

12 lines
276 B
C#

using UnityEngine;
[CreateAssetMenu(fileName = "LevelSwitchData", menuName = "Game/Level Switch Data")]
public class LevelSwitchData : ScriptableObject
{
public string targetLevelSceneName;
[TextArea]
public string description;
public Sprite mapSprite;
}