Files
AppleHillsProduction/Assets/Scripts/PuzzleStepSO.cs

15 lines
394 B
C#

using UnityEngine;
using System.Collections.Generic;
[CreateAssetMenu(fileName = "PuzzleStepSO", menuName = "Puzzle/Step")]
public class PuzzleStepSO : ScriptableObject
{
public string stepId;
public string displayName;
[TextArea]
public string description;
public Sprite icon;
[Header("Unlocks")]
public List<PuzzleStepSO> unlocks = new List<PuzzleStepSO>();
}