15 lines
394 B
C#
15 lines
394 B
C#
using UnityEngine;
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using System.Collections.Generic;
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[CreateAssetMenu(fileName = "PuzzleStepSO", menuName = "Puzzle/Step")]
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public class PuzzleStepSO : ScriptableObject
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{
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public string stepId;
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public string displayName;
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[TextArea]
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public string description;
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public Sprite icon;
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[Header("Unlocks")]
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public List<PuzzleStepSO> unlocks = new List<PuzzleStepSO>();
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}
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