Files
AppleHillsProduction/Assets/Scripts/Minigames/DivingForPictures/Monster/MonsterSpawnPoint.cs

29 lines
966 B
C#

using UnityEngine;
namespace Minigames.DivingForPictures
{
public class MonsterSpawnPoint : MonoBehaviour
{
[Tooltip("Visual radius for spawn point in editor")]
public float gizmoRadius = 0.5f;
[Tooltip("If true, spawn point will face left (flipped in X axis)")]
public bool facesLeft = false;
// Visual indicator for editor only
private void OnDrawGizmos()
{
Gizmos.color = Color.red;
Gizmos.DrawWireSphere(transform.position, gizmoRadius);
// Draw a cross in the center for better visibility
Gizmos.DrawLine(
transform.position + Vector3.left * gizmoRadius * 0.5f,
transform.position + Vector3.right * gizmoRadius * 0.5f);
Gizmos.DrawLine(
transform.position + Vector3.up * gizmoRadius * 0.5f,
transform.position + Vector3.down * gizmoRadius * 0.5f);
}
}
}