Files
AppleHillsProduction/Assets/Scripts/UI/CardSystem/StateMachine/States/CardDraggingRevealedState.cs
Michal Pikulski 7aca1a17ac Stash work
2025-11-17 08:39:41 +01:00

40 lines
1.2 KiB
C#

using Core.SaveLoad;
using UnityEngine;
namespace UI.CardSystem.StateMachine.States
{
/// <summary>
/// Dragging revealed state for pending cards after flip; minimal overlay of CardDraggingState but no badges.
/// </summary>
public class CardDraggingRevealedState : AppleState
{
private CardContext context;
private Vector3 originalScale;
private void Awake()
{
context = GetComponentInParent<CardContext>();
}
public override void OnEnterState()
{
if (context == null) return;
if (context.CardDisplay != null)
{
context.CardDisplay.gameObject.SetActive(true);
context.CardDisplay.transform.localRotation = Quaternion.Euler(0,0,0);
}
originalScale = context.RootTransform.localScale;
context.RootTransform.localScale = originalScale * 1.15f;
}
private void OnDisable()
{
if (context?.RootTransform != null)
{
context.RootTransform.localScale = originalScale;
}
}
}
}