Files
AppleHillsProduction/Assets/Scripts/Animation/AnimationEventWrapper.cs
2025-12-17 22:38:08 +01:00

24 lines
494 B
C#

using Core.SaveLoad;
using UnityEngine;
public class AnimationEventWrapper : MonoBehaviour
{
public AppleMachine stateMachine;
public void ChangeState(string stateName)
{
if (stateMachine == null)
{
Debug.Log($"Error: No statemachine found on Animation Event Wrapper {name}");
}
if (stateMachine != null)
{
stateMachine.ChangeState(stateName);
}
}
public void TrashManFinishedEating()
{
}
}