33 lines
883 B
C#
33 lines
883 B
C#
using UnityEngine;
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using Core.Lifecycle;
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using Core.SaveLoad;
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using System.Collections;
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using UnityEngine.Audio;
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public class CanStealFlowerStateBehaviour : AppleState
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{
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public ReceptionistBehaviour receptionistObject;
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public AppleAudioSource audioSource;
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public AudioResource thinkingAudio;
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public void OnEnable()
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{
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StartCoroutine(holdStateForSeconds(receptionistObject.holdFlowerDuration));
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audioSource.audioSource.resource = thinkingAudio;
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audioSource.Play(0);
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}
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public override void OnRestoreState(string data)
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{
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base.OnRestoreState(data);
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StartCoroutine(holdStateForSeconds(receptionistObject.holdFlowerDuration));
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}
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IEnumerator holdStateForSeconds(int seconds)
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{
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yield return new WaitForSeconds(seconds);
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ChangeState("ThrowAwayFlower");
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yield return null;
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}
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}
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