188 lines
5.8 KiB
C#
188 lines
5.8 KiB
C#
using UnityEngine;
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using Core.Lifecycle;
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namespace Minigames.BirdPooper
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{
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/// <summary>
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/// Central game manager for Bird Pooper minigame.
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/// Manages game flow, UI, obstacle spawning, and reacts to player events.
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/// Singleton pattern for easy access.
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/// </summary>
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public class BirdPooperGameManager : ManagedBehaviour
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{
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private static BirdPooperGameManager _instance;
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public static BirdPooperGameManager Instance => _instance;
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[Header("References")]
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[SerializeField] private BirdPlayerController player;
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[SerializeField] private ObstacleSpawner obstacleSpawner;
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[SerializeField] private TargetSpawner targetSpawner;
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[SerializeField] private GameOverScreen gameOverScreen;
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[SerializeField] private GameObject poopPrefab;
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[Header("Game State")]
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private int targetsHit;
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private bool isGameOver;
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internal override void OnManagedAwake()
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{
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base.OnManagedAwake();
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// Set singleton instance
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if (_instance != null && _instance != this)
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{
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Debug.LogWarning("[BirdPooperGameManager] Multiple instances detected! Destroying duplicate.");
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Destroy(gameObject);
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return;
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}
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_instance = this;
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// Validate references
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if (player == null)
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{
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Debug.LogError("[BirdPooperGameManager] Player reference not assigned!");
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}
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if (obstacleSpawner == null)
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{
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Debug.LogError("[BirdPooperGameManager] ObstacleSpawner reference not assigned!");
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}
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if (targetSpawner == null)
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{
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Debug.LogWarning("[BirdPooperGameManager] TargetSpawner reference not assigned! Targets will not spawn.");
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}
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if (gameOverScreen == null)
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{
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Debug.LogError("[BirdPooperGameManager] GameOverScreen reference not assigned!");
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}
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else
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{
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// Hide game over screen on start
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gameOverScreen.gameObject.SetActive(false);
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}
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if (poopPrefab == null)
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{
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Debug.LogWarning("[BirdPooperGameManager] Poop prefab not assigned!");
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}
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}
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internal override void OnManagedStart()
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{
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base.OnManagedStart();
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// Initialize game state
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isGameOver = false;
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targetsHit = 0;
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// Subscribe to player events
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if (player != null)
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{
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player.OnPlayerDamaged.AddListener(HandlePlayerDamaged);
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Debug.Log("[BirdPooperGameManager] Subscribed to player damaged event");
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}
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// Start obstacle spawning
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if (obstacleSpawner != null)
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{
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obstacleSpawner.StartSpawning();
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Debug.Log("[BirdPooperGameManager] Started obstacle spawning");
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}
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// Start target spawning
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if (targetSpawner != null)
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{
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targetSpawner.StartSpawning();
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Debug.Log("[BirdPooperGameManager] Started target spawning");
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}
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}
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internal override void OnManagedDestroy()
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{
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// Unsubscribe from player events
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if (player != null)
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{
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player.OnPlayerDamaged.RemoveListener(HandlePlayerDamaged);
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}
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// Clear singleton
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if (_instance == this)
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{
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_instance = null;
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}
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base.OnManagedDestroy();
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}
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/// <summary>
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/// Called when player takes damage/dies.
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/// Shows game over screen.
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/// </summary>
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private void HandlePlayerDamaged()
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{
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if (isGameOver) return;
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isGameOver = true;
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Debug.Log($"[BirdPooperGameManager] Player damaged - Game Over! Targets Hit: {targetsHit}");
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// Stop spawning obstacles
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if (obstacleSpawner != null)
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{
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obstacleSpawner.StopSpawning();
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}
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// Stop spawning targets
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if (targetSpawner != null)
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{
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targetSpawner.StopSpawning();
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}
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// Show game over screen
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if (gameOverScreen != null)
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{
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gameOverScreen.Show();
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}
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else
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{
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Debug.LogError("[BirdPooperGameManager] GameOverScreen reference missing!");
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}
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}
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/// <summary>
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/// Spawns a poop projectile at the player's current position.
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/// Called by UI button OnClick event.
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/// </summary>
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public void SpawnPoop()
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{
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if (isGameOver || player == null || poopPrefab == null)
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return;
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Vector3 spawnPosition = player.transform.position;
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Instantiate(poopPrefab, spawnPosition, Quaternion.identity);
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Debug.Log($"[BirdPooperGameManager] Spawned poop at {spawnPosition}");
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}
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/// <summary>
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/// Called when a target is successfully hit by poop (Phase 5).
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/// </summary>
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public void OnTargetHit()
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{
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if (isGameOver) return;
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targetsHit++;
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Debug.Log($"[BirdPooperGameManager] Target Hit! Total: {targetsHit}");
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}
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#region Public Accessors
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public bool IsGameOver => isGameOver;
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public int TargetsHit => targetsHit;
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#endregion
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}
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}
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