51 lines
1.2 KiB
C#
51 lines
1.2 KiB
C#
using UnityEngine;
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public class LevelSwitch : MonoBehaviour
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{
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public LevelSwitchData switchData;
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public SpriteRenderer iconRenderer;
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private Interactable interactable;
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void Awake()
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{
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interactable = GetComponent<Interactable>();
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if (interactable != null)
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{
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interactable.Interacted += OnInteracted;
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}
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ApplySwitchData();
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}
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void OnDestroy()
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{
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if (interactable != null)
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{
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interactable.Interacted -= OnInteracted;
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}
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}
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#if UNITY_EDITOR
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void OnValidate()
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{
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ApplySwitchData();
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}
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#endif
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public void ApplySwitchData()
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{
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if (switchData != null)
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{
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if (iconRenderer != null)
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iconRenderer.sprite = switchData.mapSprite;
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gameObject.name = switchData.targetLevelSceneName;
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// Optionally update other fields, e.g. description
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}
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}
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private void OnInteracted()
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{
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Debug.Log($"LevelSwitch.OnInteracted: Switching to level {switchData?.targetLevelSceneName}");
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// TODO: Add scene loading logic here, e.g. UnityEngine.SceneManagement.SceneManager.LoadScene(switchData.targetLevelSceneName);
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}
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}
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