Files
AppleHillsProduction/Assets/Scripts/Interactable.cs

33 lines
918 B
C#

using UnityEngine;
using System;
public class Interactable : MonoBehaviour, ITouchInputConsumer
{
public event Action Interacted;
private ObjectiveStepBehaviour stepBehaviour;
void Awake()
{
stepBehaviour = GetComponent<ObjectiveStepBehaviour>();
}
// Called by InputManager when this interactable is clicked/touched
public void OnTouchPress(Vector2 worldPosition)
{
if (stepBehaviour != null && !stepBehaviour.IsStepUnlocked())
{
DebugUIMessage.Show("Item is not unlocked yet");
Debug.Log("[Puzzles] Tried to interact with locked step: " + gameObject.name);
return;
}
Debug.Log($"[Interactable] OnTouchPress at {worldPosition} on {gameObject.name}");
Interacted?.Invoke();
}
public void OnTouchPosition(Vector2 screenPosition)
{
// Optionally handle drag/move here
}
}