Files
AppleHillsProduction/Assets/Scripts/StateMachines/CementFactory/CanStealFlowerStateBehaviour.cs
2025-12-18 21:31:48 +01:00

33 lines
883 B
C#

using UnityEngine;
using Core.Lifecycle;
using Core.SaveLoad;
using System.Collections;
using UnityEngine.Audio;
public class CanStealFlowerStateBehaviour : AppleState
{
public ReceptionistBehaviour receptionistObject;
public AppleAudioSource audioSource;
public AudioResource thinkingAudio;
public void OnEnable()
{
StartCoroutine(holdStateForSeconds(receptionistObject.holdFlowerDuration));
audioSource.audioSource.resource = thinkingAudio;
audioSource.Play(0);
}
public override void OnRestoreState(string data)
{
base.OnRestoreState(data);
StartCoroutine(holdStateForSeconds(receptionistObject.holdFlowerDuration));
}
IEnumerator holdStateForSeconds(int seconds)
{
yield return new WaitForSeconds(seconds);
ChangeState("ThrowAwayFlower");
yield return null;
}
}