47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
using UnityEngine;
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/// <summary>
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/// Makes this object follow a target (bottleTransform) horizontally, optionally using a wobble offset for vertical movement.
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/// </summary>
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public class RockFollower : MonoBehaviour
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{
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[Header("References")]
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public Transform bottleTransform;
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public WobbleBehavior bottleWobble;
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[Header("Movement Settings")]
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public float followStiffness = 4f;
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/// <summary>
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/// Whether to use the wobble offset for vertical movement.
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/// </summary>
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public bool useWobbleOffset = true;
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/// <summary>
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/// The base Y position for the rock.
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/// </summary>
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public float baseY = -6f;
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private float velocityX; // For SmoothDamp
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void Update()
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{
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if (bottleTransform == null) return;
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// Target horizontal position is bottle's X
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float targetX = bottleTransform.position.x;
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float currentX = transform.position.x;
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// Smoothly follow bottle's X with stiffer motion
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float newX = Mathf.SmoothDamp(currentX, targetX, ref velocityX, 1f / followStiffness);
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// Calculate Y position
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float newY = baseY;
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if (useWobbleOffset && bottleWobble != null)
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{
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newY += bottleWobble.VerticalOffset;
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}
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// Set new position (only X and Y, keep Z)
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transform.position = new Vector3(newX, newY, transform.position.z);
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}
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}
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