Files
AppleHillsProduction/Assets/Scripts/DamianExperiments/DistanceMeasurer.cs
Damian 9b590ca6ec Made Changes To slotted items (not fully functional but progressing)
Added Unity events to the Slotting Items, the eyes react fine but sometimes they fuck up. gonna check that out later.
2025-09-11 17:03:56 +02:00

42 lines
1.1 KiB
C#

using UnityEngine;
public class Distancemeasurer : MonoBehaviour
{
public float playerDistanceFar;
public float playerDistanceClose;
public BirdEyesBehavior birdEyes;
private Vector2 eyesPosition;
private Vector2 playerPosition;
private float distance;
private GameObject player;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
eyesPosition = transform.position;
player = GameObject.FindWithTag("Player");
playerPosition = player.transform.position;
distance = Vector2.Distance(eyesPosition, playerPosition);
}
// Update is called once per frame
void Update()
{
playerPosition = player.transform.position;
distance = Vector2.Distance(eyesPosition, playerPosition);
Debug.Log("Distance to player: " + distance);
if (distance > playerDistanceFar)
{
birdEyes.NoItem();
} else if (distance > playerDistanceClose)
{
birdEyes.IncorrectItem();
} else
{
birdEyes.CorrectItem();
}
}
}