Files
AppleHillsProduction/Assets/Scripts/Sound/BushAudioController.cs

59 lines
1.5 KiB
C#

using AudioSourceEvents;
using Input;
using System;
using System.Diagnostics.Tracing;
using UnityEngine;
using UnityEngine.Audio;
using Core;
using Core.Lifecycle;
public class BushAudioController : ManagedBehaviour
{
private IAudioEventSource _eventSource;
public AppleAudioSource VOPlayer;
public AppleAudioSource SFXPlayer;
public AudioResource reactionClipToPlay;
public AudioResource flashSFXClipToPlay;
public BirdGameStats birdGameStats;
public AudioResource[] birdCounterClip;
private int _birdCounter;
// Start is called once before the first execution of Update after the MonoBehaviour is created
protected override void OnManagedAwake()
{
_eventSource = VOPlayer.audioSource.RequestEventHandlers();
_eventSource.AudioStopped += PlayBirdCounter;
}
public void PlayPhotoSoundBite()
{
VOPlayer.audioSource.resource = reactionClipToPlay;
VOPlayer.Play(1);
}
public void PlayFlashSound()
{
SFXPlayer.audioSource.resource = flashSFXClipToPlay;
SFXPlayer.Play(0);
}
private void PlayBirdCounter(object sender, EventArgs e)
{
_eventSource.AudioStopped -= PlayBirdCounter;
VOPlayer.audioSource.resource = birdCounterClip[birdGameStats.birdsFoundInLevel];
VOPlayer.Play(0);
birdGameStats.BirdFound();
}
//public void OnDisable()
//{
// // Unsubscribe from events when disabled
// _eventSource.AudioStopped -= PlayBirdCounter;
//}
}