Files
AppleHillsProduction/Assets/Editor/Dialogue/DialogueNodes.cs
tschesky 3807ac652c Add support for images in dialogue windows (#19)
- Extend editor nodes with custom DialogueContent data type that holds either image or text
- Extend the dialogue importer to correctly process the new content into updated RuntimeDialogue content
- Update SpeechBubble to be able to display either text or image
- Add a custom property drawer for the DialogueContent to allow easy switching in graph authoring

Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com>
Reviewed-on: #19
2025-10-08 09:34:58 +00:00

230 lines
9.0 KiB
C#

using UnityEngine;
using Unity.GraphToolkit.Editor;
using System;
using Dialogue;
namespace Editor.Dialogue
{
[Serializable]
public class StartNode : Node
{
protected override void OnDefinePorts(IPortDefinitionContext context)
{
context.AddOutputPort("out").Build();
context.AddInputPort<string>("SpeakerName").Build();
}
}
[Serializable]
public class EndNode : Node
{
protected override void OnDefinePorts(IPortDefinitionContext context)
{
context.AddInputPort("in").Build();
}
}
[Serializable]
public enum DialogueType
{
SayOneLine,
SayMultipleLines
}
[Serializable]
public class DialogueNode : Node
{
const string LineTypeOptionName = "DialogueLineType";
const string NoLinesOptionName = "NoLines";
const string LoopThroughDefaultLinesOptionName = "LoopThroughDefaultLines";
const string DefaultDialogueContentOptionName = "DefaultDialogueContent";
protected override void OnDefineOptions(IOptionDefinitionContext context)
{
context.AddOption<DialogueType>(LineTypeOptionName)
.WithDisplayName("Default Line Type")
.WithDefaultValue(DialogueType.SayOneLine)
.Delayed();
context.AddOption<int>(NoLinesOptionName)
.WithDisplayName("Number of Default Lines")
.WithDefaultValue(1)
.Delayed();
}
protected override void OnDefinePorts(IPortDefinitionContext context)
{
context.AddInputPort("in").Build();
context.AddOutputPort("out").Build();
// Get line type and count options
var lineTypeOption = GetNodeOptionByName(LineTypeOptionName);
lineTypeOption.TryGetValue<DialogueType>(out var lineType);
var lineCountOption = GetNodeOptionByName(NoLinesOptionName);
lineCountOption.TryGetValue<int>(out var lineCount);
if (lineType == DialogueType.SayMultipleLines)
{
for (var i = 0; i < lineCount; i++)
{
context.AddInputPort<DialogueContent>($"{DefaultDialogueContentOptionName}{i + 1}")
.WithDisplayName($"Dialogue Content {i + 1}")
.Build();
}
}
else
{
context.AddInputPort<DialogueContent>($"{DefaultDialogueContentOptionName}")
.WithDisplayName("Dialogue Content")
.Build();
}
context.AddInputPort<bool>($"{LoopThroughDefaultLinesOptionName}")
.WithDisplayName("Loop Through Content?")
.Build();
}
}
[Serializable]
public class WaitOnPuzzleStep : DialogueNode
{
const string RequiredPuzzleStep = "RequiredPuzzleStep";
protected override void OnDefinePorts(IPortDefinitionContext context)
{
context.AddInputPort<PuzzleStepSO>(RequiredPuzzleStep).WithDisplayName("Required Puzzle Step").Build();
base.OnDefinePorts(context);
}
}
[Serializable]
public class WaitOnPickup : DialogueNode
{
const string RequiredPickupsOptionName = "RequiredPickup";
protected override void OnDefinePorts(IPortDefinitionContext context)
{
context.AddInputPort<PickupItemData>(RequiredPickupsOptionName).WithDisplayName("Required Pickup").Build();
base.OnDefinePorts(context);
}
}
[Serializable]
public class WaitOnSlot : DialogueNode
{
const string RequiredSlotOptionName = "RequiredSlot";
const string IncorrectItemLineTypeOptionName = "IncorrectItemDialogueLineType";
const string IncorrectItemNoLinesOptionName = "IncorrectItemNoLines";
const string LoopThroughIncorrectItemLinesOptionName = "LoopThroughIncorrectItemLines";
const string IncorrectItemDialogueContentOptionName = "IncorrectItemDialogueContent";
const string ForbiddenItemLineTypeOptionName = "ForbiddenItemDialogueLineType";
const string ForbiddenItemNoLinesOptionName = "ForbiddenItemNoLines";
const string LoopThroughForbiddenItemLinesOptionName = "LoopThroughForbiddenItemLines";
const string ForbiddenItemDialogueContentOptionName = "ForbiddenItemDialogueContent";
protected override void OnDefineOptions(IOptionDefinitionContext context)
{
base.OnDefineOptions(context);
// Incorrect item options
context.AddOption<DialogueType>(IncorrectItemLineTypeOptionName)
.WithDisplayName("Incorrect Item Line Type")
.WithDefaultValue(DialogueType.SayOneLine)
.Delayed();
context.AddOption<int>(IncorrectItemNoLinesOptionName)
.WithDisplayName("Number of Incorrect Item Lines")
.WithDefaultValue(1)
.Delayed();
// Forbidden item options
context.AddOption<DialogueType>(ForbiddenItemLineTypeOptionName)
.WithDisplayName("Forbidden Item Line Type")
.WithDefaultValue(DialogueType.SayOneLine)
.Delayed();
context.AddOption<int>(ForbiddenItemNoLinesOptionName)
.WithDisplayName("Number of Forbidden Item Lines")
.WithDefaultValue(1)
.Delayed();
}
protected override void OnDefinePorts(IPortDefinitionContext context)
{
context.AddInputPort<PickupItemData>(RequiredSlotOptionName).WithDisplayName("Required Slot").Build();
base.OnDefinePorts(context);
// Process Incorrect Item content
var incorrectItemLineTypeOption = GetNodeOptionByName(IncorrectItemLineTypeOptionName);
incorrectItemLineTypeOption.TryGetValue<DialogueType>(out var incorrectItemLineType);
var incorrectItemLineCountOption = GetNodeOptionByName(IncorrectItemNoLinesOptionName);
incorrectItemLineCountOption.TryGetValue<int>(out var incorrectItemLineCount);
// Add DialogueContent ports for incorrect item content
if (incorrectItemLineType == DialogueType.SayMultipleLines)
{
for (var i = 0; i < incorrectItemLineCount; i++)
{
context.AddInputPort<DialogueContent>($"{IncorrectItemDialogueContentOptionName}{i + 1}")
.WithDisplayName($"Incorrect Item Content {i + 1}")
.Build();
}
}
else
{
context.AddInputPort<DialogueContent>($"{IncorrectItemDialogueContentOptionName}")
.WithDisplayName("Incorrect Item Content")
.Build();
}
context.AddInputPort<bool>($"{LoopThroughIncorrectItemLinesOptionName}")
.WithDisplayName("Loop Through Incorrect Content?")
.Build();
// Process Forbidden Item content
var forbiddenItemLineTypeOption = GetNodeOptionByName(ForbiddenItemLineTypeOptionName);
forbiddenItemLineTypeOption.TryGetValue<DialogueType>(out var forbiddenItemLineType);
var forbiddenItemLineCountOption = GetNodeOptionByName(ForbiddenItemNoLinesOptionName);
forbiddenItemLineCountOption.TryGetValue<int>(out var forbiddenItemLineCount);
// Add DialogueContent ports for forbidden item content
if (forbiddenItemLineType == DialogueType.SayMultipleLines)
{
for (var i = 0; i < forbiddenItemLineCount; i++)
{
context.AddInputPort<DialogueContent>($"{ForbiddenItemDialogueContentOptionName}{i + 1}")
.WithDisplayName($"Forbidden Item Content {i + 1}")
.Build();
}
}
else
{
context.AddInputPort<DialogueContent>($"{ForbiddenItemDialogueContentOptionName}")
.WithDisplayName("Forbidden Item Content")
.Build();
}
context.AddInputPort<bool>($"{LoopThroughForbiddenItemLinesOptionName}")
.WithDisplayName("Loop Through Forbidden Content?")
.Build();
}
}
[Serializable]
public class WaitOnCombination : DialogueNode
{
const string RequiredResultItemOptionName = "RequiredResultItem";
protected override void OnDefinePorts(IPortDefinitionContext context)
{
context.AddInputPort<PickupItemData>(RequiredResultItemOptionName).WithDisplayName("Required Result Item").Build();
base.OnDefinePorts(context);
}
}
}