Files
AppleHillsProduction/Assets/Scripts/LevelSwitch.cs

63 lines
1.7 KiB
C#

using System;
using UnityEngine;
public class LevelSwitch : MonoBehaviour
{
public LevelSwitchData switchData;
public SpriteRenderer iconRenderer;
private Interactable interactable;
void Awake()
{
if (iconRenderer == null)
iconRenderer = GetComponent<SpriteRenderer>();
interactable = GetComponent<Interactable>();
if (interactable != null)
{
interactable.Interacted += OnInteracted;
}
ApplySwitchData();
}
void OnDestroy()
{
if (interactable != null)
{
interactable.Interacted -= OnInteracted;
}
}
#if UNITY_EDITOR
void OnValidate()
{
if (iconRenderer == null)
iconRenderer = GetComponent<SpriteRenderer>();
ApplySwitchData();
}
#endif
public void ApplySwitchData()
{
if (switchData != null)
{
if (iconRenderer != null)
iconRenderer.sprite = switchData.mapSprite;
gameObject.name = switchData.targetLevelSceneName;
// Optionally update other fields, e.g. description
}
}
private async void OnInteracted()
{
Debug.Log($"LevelSwitch.OnInteracted: Switching to level {switchData?.targetLevelSceneName}");
if (switchData != null && !string.IsNullOrEmpty(switchData.targetLevelSceneName))
{
// Optionally: show loading UI here
var progress = new Progress<float>(p => Debug.Log($"Loading progress: {p * 100:F0}%"));
await SceneManagerService.Instance.SwitchSceneAsync(switchData.targetLevelSceneName, progress);
// Optionally: hide loading UI here
}
}
}