Files
AppleHillsProduction/Assets/Editor/Minigames/Airplane/ObstacleDistanceSpawnerEditor.cs
2025-12-17 22:08:23 +00:00

146 lines
6.1 KiB
C#

using Minigames.Airplane.Core.Spawning;
using Minigames.Airplane.Data;
using UnityEditor;
using UnityEngine;
namespace Editor.Minigames.Airplane
{
/// <summary>
/// Custom editor for ObstacleDistanceSpawner.
/// Enforces exactly 2 pools (Positive/Negative) with custom labels.
/// All spawn parameters configured in AirplaneSettings.
/// </summary>
[CustomEditor(typeof(ObstacleDistanceSpawner))]
public class ObstacleDistanceSpawnerEditor : UnityEditor.Editor
{
private SerializedProperty _poolModeProperty;
private SerializedProperty _poolsProperty;
private readonly string[] _poolNames = { "Positive Obstacles", "Negative Obstacles" };
private readonly string[] _poolDescriptions =
{
"Obstacles that benefit the player",
"Obstacles that hinder the player"
};
private bool[] _poolFoldouts = new bool[2];
private void OnEnable()
{
_poolModeProperty = serializedObject.FindProperty("poolMode");
_poolsProperty = serializedObject.FindProperty("pools");
// Ensure exactly 2 pools exist
EnsureTwoPools();
}
private void EnsureTwoPools()
{
if (_poolsProperty != null && _poolsProperty.arraySize != 2)
{
_poolsProperty.arraySize = 2;
// Initialize pool descriptions
for (int i = 0; i < 2; i++)
{
var poolElement = _poolsProperty.GetArrayElementAtIndex(i);
var descProperty = poolElement.FindPropertyRelative("description");
if (descProperty != null && string.IsNullOrEmpty(descProperty.stringValue))
{
descProperty.stringValue = _poolNames[i];
}
}
serializedObject.ApplyModifiedProperties();
}
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.HelpBox("Note: Positive/Negative ratio, unlock times, spawn distances, recency tracking, positioning, and debug settings are configured globally in AirplaneSettings. Containers are configured in AirplaneSpawnManager.", MessageType.Info);
EditorGUILayout.Space();
if (_poolModeProperty != null)
{
EditorGUILayout.PropertyField(_poolModeProperty);
SpawnPoolMode currentMode = (SpawnPoolMode)_poolModeProperty.enumValueIndex;
if (currentMode == SpawnPoolMode.Together)
{
EditorGUILayout.HelpBox("Together Mode: Both pools share a single spawn stream using global distances from settings.", MessageType.Info);
}
else
{
EditorGUILayout.HelpBox("Exclusive Mode: Each pool spawns independently. Use per-pool overrides or global distances from settings.", MessageType.Info);
}
}
EditorGUILayout.Space();
// Obstacle Pools (exactly 2, custom display)
EditorGUILayout.LabelField("Obstacle Pools (Fixed: 2 pools)", EditorStyles.boldLabel);
EnsureTwoPools();
if (_poolsProperty != null && _poolsProperty.arraySize == 2)
{
for (int i = 0; i < 2; i++)
{
var poolElement = _poolsProperty.GetArrayElementAtIndex(i);
var prefabsProperty = poolElement.FindPropertyRelative("prefabs");
var descriptionProperty = poolElement.FindPropertyRelative("description");
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
// Foldout with custom label
_poolFoldouts[i] = EditorGUILayout.Foldout(_poolFoldouts[i], $"{_poolNames[i]} (Pool {i})", true, EditorStyles.foldoutHeader);
if (_poolFoldouts[i])
{
EditorGUI.indentLevel++;
EditorGUILayout.LabelField(_poolDescriptions[i], EditorStyles.miniLabel);
EditorGUILayout.Space(5);
if (prefabsProperty != null)
{
EditorGUILayout.PropertyField(prefabsProperty, new GUIContent("Prefabs"), true);
}
if (descriptionProperty != null)
{
EditorGUILayout.PropertyField(descriptionProperty, new GUIContent("Description"));
}
// Show info about prefab count
if (prefabsProperty != null)
{
if (prefabsProperty.arraySize == 0)
{
EditorGUILayout.HelpBox("Add prefabs for this pool", MessageType.Warning);
}
else
{
EditorGUILayout.LabelField($"Prefabs: {prefabsProperty.arraySize}", EditorStyles.miniLabel);
}
}
EditorGUI.indentLevel--;
}
EditorGUILayout.EndVertical();
EditorGUILayout.Space(5);
}
}
EditorGUILayout.Space();
EditorGUILayout.HelpBox("Note: Positive/Negative ratio, unlock times, spawn distances, recency tracking, positioning, and debug settings are configured globally in AirplaneSettings. Containers are configured in AirplaneSpawnManager.", MessageType.Info);
serializedObject.ApplyModifiedProperties();
}
}
}