Files
AppleHillsProduction/Assets/Scripts/Levels/MinigameSwitchMenu.cs
2025-10-29 09:57:33 +01:00

78 lines
2.9 KiB
C#

using System;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace Levels
{
/// <summary>
/// UI overlay for confirming a level switch. Displays level info and handles confirm/cancel actions, and supports leaderboard view.
/// </summary>
public class MinigameSwitchMenu : MonoBehaviour
{
[Header("UI References")]
public Image iconImage;
public TMP_Text levelNameText;
public Button confirmButton;
public Button cancelButton;
public Button leaderboardButton;
public GameObject levelInfoContainer;
public GameObject leaderboardContainer;
public Button leaderboardDismissButton;
private Action _onLevelConfirm;
private Action _onCancel;
private LevelSwitchData _switchData;
/// <summary>
/// Initialize the menu with data and callbacks.
/// </summary>
public void Setup(LevelSwitchData switchData, Action onLevelConfirm, Action onCancel)
{
_switchData = switchData;
_onLevelConfirm = onLevelConfirm;
_onCancel = onCancel;
if (iconImage) iconImage.sprite = switchData?.menuSprite ?? switchData?.mapSprite;
if (levelNameText) levelNameText.text = switchData?.targetLevelSceneName ?? "";
if (confirmButton) confirmButton.onClick.AddListener(OnConfirmClicked);
if (cancelButton) cancelButton.onClick.AddListener(OnCancelClicked);
if (leaderboardButton) leaderboardButton.onClick.AddListener(OnLeaderboardClicked);
if (leaderboardDismissButton) leaderboardDismissButton.onClick.AddListener(OnLeaderboardDismissClicked);
if (levelInfoContainer) levelInfoContainer.SetActive(true);
if (leaderboardContainer) leaderboardContainer.SetActive(false);
}
private void OnDestroy()
{
if (confirmButton) confirmButton.onClick.RemoveListener(OnConfirmClicked);
if (cancelButton) cancelButton.onClick.RemoveListener(OnCancelClicked);
if (leaderboardButton) leaderboardButton.onClick.RemoveListener(OnLeaderboardClicked);
if (leaderboardDismissButton) leaderboardDismissButton.onClick.RemoveListener(OnLeaderboardDismissClicked);
}
private void OnConfirmClicked()
{
_onLevelConfirm?.Invoke();
Destroy(gameObject);
}
private void OnCancelClicked()
{
_onCancel?.Invoke();
Destroy(gameObject);
}
private void OnLeaderboardClicked()
{
if (levelInfoContainer) levelInfoContainer.SetActive(false);
if (leaderboardContainer) leaderboardContainer.SetActive(true);
}
private void OnLeaderboardDismissClicked()
{
if (levelInfoContainer) levelInfoContainer.SetActive(true);
if (leaderboardContainer) leaderboardContainer.SetActive(false);
}
}
}