Files
AppleHillsProduction/Assets/Scripts/DamianExperiments/SoundBirdPuzzleSection/soundBird_TakeOffBehaviour.cs

48 lines
1.3 KiB
C#

using Pixelplacement;
using Pixelplacement.TweenSystem;
using UnityEngine;
public class soundBird_TakeOffBehaviour : MonoBehaviour
{
public Spline FlightSpline;
public Transform SoundBirdObject;
public float flightDuration;
public float flightDelay;
private StateMachine stateMachine;
private Animator animator;
private TweenBase objectTween;
void Awake()
{
stateMachine = GetComponentInParent<StateMachine>();
animator = GetComponentInParent<Animator>();
}
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
//initiateTweenSpline();
}
private void OnEnable()
{
animator.SetBool("isScared", true);
objectTween = Tween.Spline(FlightSpline, SoundBirdObject, 0, 1, false, flightDuration, flightDelay, Tween.EaseIn, Tween.LoopType.None, HandleTweenStarted, HandleTweenFinished);
}
void HandleTweenStarted()
{
}
void HandleTweenFinished()
{
if (SoundBirdObject != null)
{
objectTween.Cancel(); // Stop the spline tween for this object
}
//Logging.Debug("Tween finished!");
if (stateMachine != null)
{
stateMachine.ChangeState("SoundBirdFlyAround"); // Change to the desired state name
}
}
}