Files
AppleHillsProduction/Assets/Scripts/DamianExperiments/CementFactory/CookiePuzzle/CabinetStateMachine.cs

13 lines
251 B
C#

using Core.SaveLoad;
using Core;
using UnityEngine;
public class CabinetStateMachine : AppleMachine
{
public void stateSwitch(string StateName)
{
Logging.Debug("State Switch to: " + StateName);
ChangeState(StateName);
}
}