Files
AppleHillsProduction/Assets/Scripts/DamianExperiments/Dump/FrakkeRevUpCrashBehaviour.cs
2025-12-16 21:39:28 +01:00

31 lines
834 B
C#

using Core.SaveLoad;
using UnityEngine;
using UnityEngine.Playables;
namespace DamianExperiments.Dump
{
public class FrakkeRevUpCrashBehaviour : MonoBehaviour
{
public SpriteRenderer frakkeSprites;
public AppleMachine stateMachine;
public AppleMachine fenceStateMachine;
private PlayableDirector playableDirector;
private void OnEnable()
{
playableDirector = GetComponent<PlayableDirector>();
playableDirector.stopped += DirectorStopped;
}
private void DirectorStopped(PlayableDirector obj)
{
playableDirector.stopped -= DirectorStopped;
frakkeSprites.enabled = false;
stateMachine.ChangeState("Frakke_Crashed");
fenceStateMachine.ChangeState("ramp_broken");
}
}
}