250 lines
8.1 KiB
C#
250 lines
8.1 KiB
C#
using UnityEngine;
|
|
using Core.Lifecycle;
|
|
|
|
namespace Minigames.BirdPooper
|
|
{
|
|
/// <summary>
|
|
/// Central game manager for Bird Pooper minigame.
|
|
/// Manages game flow, UI, obstacle spawning, and reacts to player events.
|
|
/// Singleton pattern for easy access.
|
|
/// </summary>
|
|
public class BirdPooperGameManager : ManagedBehaviour
|
|
{
|
|
private static BirdPooperGameManager _instance;
|
|
public static BirdPooperGameManager Instance => _instance;
|
|
|
|
[Header("References")]
|
|
[SerializeField] private BirdPlayerController player;
|
|
[SerializeField] private ObstacleSpawner obstacleSpawner;
|
|
[SerializeField] private TargetSpawner targetSpawner;
|
|
[SerializeField] private TapToStartController tapToStartController;
|
|
[SerializeField] private GameOverScreen gameOverScreen;
|
|
[SerializeField] private GameObject poopPrefab;
|
|
|
|
[Header("Game State")]
|
|
private int _targetsHit;
|
|
private bool _isGameOver;
|
|
|
|
[Header("Input")]
|
|
[Tooltip("Minimum seconds between consecutive poop spawns")]
|
|
[SerializeField] private float poopCooldown = 0.5f;
|
|
|
|
// timestamp of last poop spawn
|
|
private float _lastPoopTime = -Mathf.Infinity;
|
|
|
|
internal override void OnManagedAwake()
|
|
{
|
|
base.OnManagedAwake();
|
|
|
|
// Set singleton instance
|
|
if (_instance != null && _instance != this)
|
|
{
|
|
Debug.LogWarning("[BirdPooperGameManager] Multiple instances detected! Destroying duplicate.");
|
|
Destroy(gameObject);
|
|
return;
|
|
}
|
|
_instance = this;
|
|
|
|
// Validate references
|
|
if (player == null)
|
|
{
|
|
Debug.LogError("[BirdPooperGameManager] Player reference not assigned!");
|
|
}
|
|
|
|
if (obstacleSpawner == null)
|
|
{
|
|
Debug.LogError("[BirdPooperGameManager] ObstacleSpawner reference not assigned!");
|
|
}
|
|
|
|
if (targetSpawner == null)
|
|
{
|
|
Debug.LogWarning("[BirdPooperGameManager] TargetSpawner reference not assigned! Targets will not spawn.");
|
|
}
|
|
|
|
if (tapToStartController == null)
|
|
{
|
|
Debug.LogError("[BirdPooperGameManager] TapToStartController reference not assigned!");
|
|
}
|
|
|
|
if (gameOverScreen == null)
|
|
{
|
|
Debug.LogError("[BirdPooperGameManager] GameOverScreen reference not assigned!");
|
|
}
|
|
else
|
|
{
|
|
// Hide game over screen on start
|
|
gameOverScreen.gameObject.SetActive(false);
|
|
}
|
|
|
|
if (poopPrefab == null)
|
|
{
|
|
Debug.LogWarning("[BirdPooperGameManager] Poop prefab not assigned!");
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called after scene is fully loaded and any save data is restored.
|
|
/// Activates tap-to-start UI instead of starting immediately.
|
|
/// </summary>
|
|
internal override void OnSceneRestoreCompleted()
|
|
{
|
|
base.OnSceneRestoreCompleted();
|
|
|
|
Debug.Log("[BirdPooperGameManager] Scene fully loaded, activating tap-to-start...");
|
|
|
|
if (tapToStartController != null)
|
|
{
|
|
tapToStartController.Activate();
|
|
}
|
|
else
|
|
{
|
|
Debug.LogError("[BirdPooperGameManager] TapToStartController missing! Starting game immediately as fallback.");
|
|
BeginMinigame();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Central method to begin the minigame.
|
|
/// Initializes player, starts spawners, and sets up game state.
|
|
/// </summary>
|
|
public void BeginMinigame()
|
|
{
|
|
// Initialize game state
|
|
_isGameOver = false;
|
|
_targetsHit = 0;
|
|
|
|
// Initialize and enable player
|
|
if (player != null)
|
|
{
|
|
player.Initialize();
|
|
player.OnPlayerDamaged.AddListener(HandlePlayerDamaged);
|
|
|
|
// Make bird do initial flap so first tap feels responsive
|
|
player.Flap();
|
|
|
|
Debug.Log("[BirdPooperGameManager] Player initialized and event subscribed");
|
|
}
|
|
else
|
|
{
|
|
Debug.LogError("[BirdPooperGameManager] Cannot begin minigame - player reference missing!");
|
|
}
|
|
|
|
// Start obstacle spawning
|
|
if (obstacleSpawner != null)
|
|
{
|
|
obstacleSpawner.StartSpawning();
|
|
Debug.Log("[BirdPooperGameManager] Obstacle spawner started");
|
|
}
|
|
else
|
|
{
|
|
Debug.LogError("[BirdPooperGameManager] Cannot begin minigame - obstacle spawner reference missing!");
|
|
}
|
|
|
|
// Start target spawning
|
|
if (targetSpawner != null)
|
|
{
|
|
targetSpawner.StartSpawning();
|
|
Debug.Log("[BirdPooperGameManager] Target spawner started");
|
|
}
|
|
else
|
|
{
|
|
Debug.LogWarning("[BirdPooperGameManager] Target spawner reference missing - targets will not spawn");
|
|
}
|
|
|
|
Debug.Log("[BirdPooperGameManager] ✅ Minigame started successfully!");
|
|
}
|
|
|
|
internal override void OnManagedDestroy()
|
|
{
|
|
// Unsubscribe from player events
|
|
if (player != null)
|
|
{
|
|
player.OnPlayerDamaged.RemoveListener(HandlePlayerDamaged);
|
|
}
|
|
|
|
// Clear singleton
|
|
if (_instance == this)
|
|
{
|
|
_instance = null;
|
|
}
|
|
|
|
base.OnManagedDestroy();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when player takes damage/dies.
|
|
/// Shows game over screen.
|
|
/// </summary>
|
|
private void HandlePlayerDamaged()
|
|
{
|
|
if (_isGameOver) return;
|
|
|
|
_isGameOver = true;
|
|
Debug.Log($"[BirdPooperGameManager] Player damaged - Game Over! Targets Hit: {_targetsHit}");
|
|
|
|
// Stop spawning obstacles
|
|
if (obstacleSpawner != null)
|
|
{
|
|
obstacleSpawner.StopSpawning();
|
|
}
|
|
|
|
// Stop spawning targets
|
|
if (targetSpawner != null)
|
|
{
|
|
targetSpawner.StopSpawning();
|
|
}
|
|
|
|
// Show game over screen
|
|
if (gameOverScreen != null)
|
|
{
|
|
gameOverScreen.Show();
|
|
}
|
|
else
|
|
{
|
|
Debug.LogError("[BirdPooperGameManager] GameOverScreen reference missing!");
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Spawns a poop projectile at the player's current position.
|
|
/// Called by UI button OnClick event.
|
|
/// </summary>
|
|
public void SpawnPoop()
|
|
{
|
|
// enforce cooldown
|
|
if (Time.time < _lastPoopTime + poopCooldown)
|
|
return;
|
|
|
|
if (_isGameOver || player == null || poopPrefab == null)
|
|
return;
|
|
|
|
Vector3 spawnPosition = player.transform.position;
|
|
Instantiate(poopPrefab, spawnPosition, Quaternion.identity);
|
|
|
|
_lastPoopTime = Time.time;
|
|
|
|
Debug.Log($"[BirdPooperGameManager] Spawned poop at {spawnPosition}");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when a target is successfully hit by poop (Phase 5).
|
|
/// </summary>
|
|
public void OnTargetHit()
|
|
{
|
|
if (_isGameOver) return;
|
|
|
|
_targetsHit++;
|
|
Debug.Log($"[BirdPooperGameManager] Target Hit! Total: {_targetsHit}");
|
|
}
|
|
|
|
#region Public Accessors
|
|
|
|
public bool IsGameOver => _isGameOver;
|
|
public int TargetsHit => _targetsHit;
|
|
public BirdPlayerController Player => player;
|
|
|
|
#endregion
|
|
}
|
|
}
|
|
|