51 lines
1.8 KiB
C#
51 lines
1.8 KiB
C#
using UnityEditor;
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using UnityEngine;
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using Minigames.TrashMaze.Objects;
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namespace Editor
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{
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/// <summary>
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/// Custom editor for TrashMazeSwitchToTrafalgar showing maze-specific settings
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/// </summary>
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[CustomEditor(typeof(TrashMazeSwitchToTrafalgar))]
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public class TrashMazeSwitchToTrafalgarEditor : ControllerSwitchItemEditor
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{
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private SerializedProperty _targetCameraState;
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protected override void OnEnable()
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{
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base.OnEnable();
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_targetCameraState = serializedObject.FindProperty("targetCameraState");
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}
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protected override void DrawCustomFields()
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{
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EditorGUILayout.Space();
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// Trash Maze Specific Settings
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EditorGUILayout.LabelField("Trash Maze - To Trafalgar Settings", EditorStyles.boldLabel);
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EditorGUILayout.PropertyField(_targetCameraState);
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EditorGUILayout.HelpBox("Camera state to blend to. Typically 'Gameplay' when exiting the maze. Requires TrashMazeCameraController in scene.", MessageType.Info);
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EditorGUILayout.Space();
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// Info box about the behavior
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EditorGUILayout.HelpBox(
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"Switch Behavior:\n" +
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"1. Deactivate PulverController (stops input)\n" +
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"2. Start camera blend to Gameplay view\n" +
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"3. Wait for blend to complete\n" +
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"4. Clear Pulver from maze camera tracking\n" +
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"5. Set Trafalgar as tracking target for gameplay camera\n" +
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"6. Activate Pulver's follower mode (follows Trafalgar)\n" +
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"7. Activate PlayerTouchController (Trafalgar)\n" +
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"8. Switch input to 'trafalgar'",
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MessageType.None
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);
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}
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}
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}
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