Files
AppleHillsProduction/Assets/Editor/TrashMazeSwitchToTrafalgarEditor.cs
2025-12-19 15:35:35 +01:00

51 lines
1.8 KiB
C#

using UnityEditor;
using UnityEngine;
using Minigames.TrashMaze.Objects;
namespace Editor
{
/// <summary>
/// Custom editor for TrashMazeSwitchToTrafalgar showing maze-specific settings
/// </summary>
[CustomEditor(typeof(TrashMazeSwitchToTrafalgar))]
public class TrashMazeSwitchToTrafalgarEditor : ControllerSwitchItemEditor
{
private SerializedProperty _targetCameraState;
protected override void OnEnable()
{
base.OnEnable();
_targetCameraState = serializedObject.FindProperty("targetCameraState");
}
protected override void DrawCustomFields()
{
EditorGUILayout.Space();
// Trash Maze Specific Settings
EditorGUILayout.LabelField("Trash Maze - To Trafalgar Settings", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(_targetCameraState);
EditorGUILayout.HelpBox("Camera state to blend to. Typically 'Gameplay' when exiting the maze. Requires TrashMazeCameraController in scene.", MessageType.Info);
EditorGUILayout.Space();
// Info box about the behavior
EditorGUILayout.HelpBox(
"Switch Behavior:\n" +
"1. Deactivate PulverController (stops input)\n" +
"2. Start camera blend to Gameplay view\n" +
"3. Wait for blend to complete\n" +
"4. Clear Pulver from maze camera tracking\n" +
"5. Set Trafalgar as tracking target for gameplay camera\n" +
"6. Activate Pulver's follower mode (follows Trafalgar)\n" +
"7. Activate PlayerTouchController (Trafalgar)\n" +
"8. Switch input to 'trafalgar'",
MessageType.None
);
}
}
}