13 lines
251 B
C#
13 lines
251 B
C#
using Core.SaveLoad;
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using Core;
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using UnityEngine;
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public class CabinetStateMachine : AppleMachine
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{
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public void stateSwitch(string StateName)
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{
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Logging.Debug("State Switch to: " + StateName);
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ChangeState(StateName);
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}
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}
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