Files
AppleHillsProduction/Assets/Scripts/UI/AppSwitcher.cs
2025-11-10 15:55:28 +01:00

106 lines
2.7 KiB
C#

using System;
using UnityEngine;
using UnityEngine.UI;
using Input;
using AppleHills.Core;
using UI.Core;
using Pixelplacement;
using Pixelplacement.TweenSystem;
using UI;
public class AppSwitcher : UIPage
{
public GameObject gameLayoutContainer;
public GameObject exitButton;
public RectMask2D rectMask;
[Header("Slide Animation Settings")]
public float slideDuration = 0.5f;
private TweenBase slideInTween;
private TweenBase slideOutTween;
protected override void OnManagedAwake()
{
base.OnManagedAwake();
PageName = "AppSwitcher";
if (rectMask == null)
{
rectMask = GetComponent<RectMask2D>();
}
// Initially hide
exitButton.SetActive(false);
}
protected override void DoTransitionIn(Action onComplete)
{
InputManager.Instance.SetInputMode(InputMode.UI);
gameLayoutContainer.SetActive(true);
// Slide in animation - tween padding.left from 1700 to 0
slideInTween = TweenPaddingLeft(1700f, 0f, Tween.EaseOut, () =>
{
onComplete?.Invoke();
exitButton.SetActive(true);
});
}
protected override void DoTransitionOut(Action onComplete)
{
// Hide the exit button
exitButton.SetActive(false);
// Slide out animation - tween padding.left from 0 to 1700
slideOutTween = TweenPaddingLeft(0f, 1700f, Tween.EaseIn, () => {
gameLayoutContainer.SetActive(false);
onComplete?.Invoke();
InputManager.Instance.SetInputMode(InputMode.GameAndUI);
});
}
/// <summary>
/// Tweens the left padding of the rectMask from startValue to endValue.
/// </summary>
private TweenBase TweenPaddingLeft(float startValue, float endValue, AnimationCurve easeCurve, Action onComplete)
{
// Set starting position
Vector4 startPadding = rectMask.padding;
startPadding.x = startValue;
rectMask.padding = startPadding;
return Tween.Value(
startValue,
endValue,
(value) => {
Vector4 padding = rectMask.padding;
padding.x = value;
rectMask.padding = padding;
},
slideDuration,
0f, // no delay
easeCurve,
Tween.LoopType.None,
null, // onStart
onComplete
);
}
protected override void OnDestroy()
{
base.OnDestroy();
// Clean up tweens
slideInTween?.Stop();
slideOutTween?.Stop();
}
}