33 lines
913 B
C#
33 lines
913 B
C#
using Core.SaveLoad;
|
|
using UnityEngine;
|
|
using UnityEngine.Playables;
|
|
|
|
public class HedgehogBehaviour : MonoBehaviour
|
|
{
|
|
private PlayableDirector playableDirector;
|
|
public SpriteRenderer pulverSprites;
|
|
public SpriteRenderer pulverHedgehogSprites;
|
|
public SpriteRenderer cactusSprites;
|
|
|
|
private void OnEnable()
|
|
{
|
|
playableDirector = GetComponent<PlayableDirector>();
|
|
}
|
|
|
|
public void InteractionStarted()
|
|
{
|
|
playableDirector.stopped += InteractionStopped;
|
|
pulverSprites.enabled = false;
|
|
pulverHedgehogSprites.enabled = true;
|
|
cactusSprites.enabled = true;
|
|
playableDirector.Play();
|
|
}
|
|
private void InteractionStopped(PlayableDirector obj)
|
|
{
|
|
pulverSprites.enabled = true;
|
|
pulverHedgehogSprites.enabled = false;
|
|
cactusSprites.enabled = false;
|
|
playableDirector.stopped -= InteractionStopped;
|
|
}
|
|
}
|