Files
AppleHillsProduction/Assets/Scripts/CardSystem/Data/CardData.cs
2025-11-20 16:20:10 +01:00

110 lines
3.4 KiB
C#

using System;
using UnityEngine;
using UnityEngine.Audio;
namespace AppleHills.Data.CardSystem
{
[Serializable]
public class CardData
{
// Core data (serialized)
public string Id; // Auto-generated unique ID (GUID)
public string DefinitionId; // ID of the card definition this instance was created from
public CardRarity Rarity; // Current rarity (may be upgraded from original)
public int CopiesOwned; // Number of copies the player has (for stacking)
// Reference back to the definition (not serialized)
[NonSerialized]
private CardDefinition _definition;
// Properties that reference definition data
public string Name => _definition?.Name;
public string Description => _definition?.Description;
public CardZone Zone => _definition?.Zone ?? CardZone.AppleHills;
public int CollectionIndex => _definition?.CollectionIndex ?? 0;
public Sprite CardImage => _definition?.CardImage;
public AudioResource ReactionAudio => _definition?.reactionVoiceClip;
public AudioResource NameAudio => _definition?.nameVoiceClip;
// Default constructor
public CardData()
{
Id = Guid.NewGuid().ToString();
CopiesOwned = 0;
}
// Constructor from definition
public CardData(CardDefinition definition)
{
Id = Guid.NewGuid().ToString();
DefinitionId = definition.Id;
Rarity = definition.Rarity;
CopiesOwned = 1;
_definition = definition;
}
// Copy constructor
public CardData(CardData other)
{
Id = other.Id;
DefinitionId = other.DefinitionId;
Rarity = other.Rarity;
CopiesOwned = other.CopiesOwned;
_definition = other._definition;
}
// Method to link this card data to its definition
public void SetDefinition(CardDefinition definition)
{
if (definition != null)
{
_definition = definition;
DefinitionId = definition.Id;
}
}
// Method to upgrade rarity when enough copies are collected
public bool TryUpgradeRarity()
{
// Simple implementation - each rarity needs twice as many copies to upgrade
int requiredCopies = (int)Rarity * 2 + 1;
if (CopiesOwned >= requiredCopies && Rarity < CardRarity.Legendary)
{
Rarity += 1;
CopiesOwned -= requiredCopies;
return true;
}
return false;
}
// ToString method for debugging
public override string ToString()
{
return $"CardData [ID: {Id}, Name: {Name}, Rarity: {Rarity}, Zone: {Zone}, " +
$"DefinitionID: {DefinitionId}, Copies: {CopiesOwned}, " +
$"Has Definition: {_definition != null}, Has Image: {CardImage != null}]";
}
}
// Enums for card attributes
public enum CardRarity
{
Normal = 0,
Rare = 1,
Legendary = 2
}
public enum CardZone
{
NotApplicable,
AppleHills,
Quarry,
CementFactory,
CentralStreet,
Valentine,
Dump
}
}