Files
AppleHillsProduction/Assets/Scripts/StateMachines/CementFactory/MachineWorkingState.cs

15 lines
236 B
C#

using Core.SaveLoad;
using UnityEngine;
public class MachineWorkingBehavior : MonoBehaviour
{
public AppleMachine stateMachine;
public void WorkingAnimationDone()
{
stateMachine.ChangeState("Exploding");
}
}