15 lines
236 B
C#
15 lines
236 B
C#
using Core.SaveLoad;
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using UnityEngine;
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public class MachineWorkingBehavior : MonoBehaviour
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{
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public AppleMachine stateMachine;
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public void WorkingAnimationDone()
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{
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stateMachine.ChangeState("Exploding");
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}
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}
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